ZERO BILLION GAME CODEBASES

Game codebases we are licensing for RL environments.

Prepared for SpaceX / xAI · 11 September 2026. Every codebase below comes from a studio or developer who has confirmed in writing that they own it and are open to licensing or selling it. We researched each seller independently (company records, store accounts, public repos, credits) before listing them here. Nothing is listed on a portfolio claim alone.

22codebases from 16 verified sellers
173D titles; 16 Unity, 2 Unreal, 1 Cocos, 1 Godot
15confirmed and in diligence; 7 in early discussion
29sellers researched from 104 applicants, 43 interviews and 152 studio emails

Confirmed sellers, diligence underway

Seller has confirmed ownership and interest in writing. "Code and history" repeats the seller's figures; "verified so far" is what we confirmed from public records. Each row lists the one step before delivery.

CodebaseStudio / developerEngine · platformCode and historyVerified so far · next stepEvidence
Izamu and the Lost Memories
3D isometric action-adventure with combat and environmental puzzles
Amplifick Studios (Diego Grajales)
Colombia
Unity 6 · C#
PC
~16,800 lines of C#, 252 source files, full private git history with LFS (seller figures)Unreleased private project; trailer public
Next: Employer IP clearance; repo walkthrough
trailer
Multiplayer PvP project
Networked PvP gameplay and matchmaking
Amplifick Studios (Diego Grajales)
Colombia
Unity 6 · C#
PC
~8,400 lines of C#, 165 files, full git history (seller figures)Private; never published
Next: Same clearance as above
channel
WhiteFlame: The Hunter
Open-world action RPG: combat, magic, crafting, house building, farming, region-priced economy, multiple endings
PYZ Game (solo developer)
Vietnam
Unity · C#
Android
Large single-developer codebase; 979 MB build at v1.5.8100K+ installs, ~4,200 reviews; Unity confirmed from changelog
Next: Git history depth
Google Play
Overblue
Open-world RPG in the same lineage
PYZ Game (solo developer)
Vietnam
Unity · C#
Android
Shares systems with WhiteFlame; seller offers all three titles50K+ installs
Next: Git history depth
Google Play
Oldflame
Earlier action RPG in the series
PYZ Game (solo developer)
Vietnam
Unity · C#
Android
Seller offers source for all three titlesLive on the PYZ developer page
Next: Git history depth
Google Play
Ultimate Truck Simulator
3D truck simulation: 7 trucks, 12 trailer types, manual gearbox, fuel, weather, navigation, contract economy
NejaTech Pvt Ltd
Gujarat, India · 12 staff
Unity · C#
Android
~8 months in-house development (Jan to Aug 2026), v1.4, private gitRegistered company; five Unity titles shipped under the entity; 100% in-house per seller
Next: Repo walkthrough; third-party asset list
Google Play
Car Racing 3D: Racing Legends
3D arcade racing: 16 vehicles, 5 maps, configurable car lineup
NejaTech Pvt Ltd
Gujarat, India
Unity · C#
Android · iOS
~6 months in-house development, v1.6 (Sep 2026), private gitLive on both stores
Next: Code-only scope (vehicle likenesses excluded)
Google Play
Arrow Puzzle 3D · Velocitrax · Parking Jam Escape
Three further 3D casual titles from the same team
NejaTech Pvt Ltd
Gujarat, India
Unity · C#
Android · iOS
Available on request under the same termsLive on both stores
Next: On request
Google Play
ZAP
3D zombie shooter
Srdjan Krsman
Novi Sad, Serbia
Unity · C#
PC (Windows · Linux)
8,411 lines, 323 commits, private repo; playable demo public; seller declares no generative AI usedDemo on itch.io under the developer's own name
Next: Studio IP confirmation
itch.io demo
Total Havoc
12-player multiplayer FPS, five modes, weapon progression
Vertex Systems LLC
United States
Unity · C# · Mirror
PC (Steam)
Full project with git history (seller statement); unreleasedVertex Studios LLC listed as developer and publisher on Steam
Next: Confirm no marketplace FPS template; repo audit
Steam
Navark
3D naval combat
Recep Şen
Turkey
Unity · C#
PC
Full git history (seller statement); unreleased, never publicDeveloper credited on a shipped Steam title (Tavern Adventures)
Next: Repo audit for size and history
Steam credit
Niji Games back catalogue
Umbra (3D puzzle, 3M+ downloads, now delisted), Cute Munchies (Google Play Editors' Choice, 500K+), Chef Story, Frog Town
Niji Games
Jakarta, Indonesia · 4 to 6 staff, 10 years
To confirm (mobile 3D and 2D)
Android · iOS · Steam · Switch
Original IP studio; older and unlaunched projects offered for discussionEditors' Choice, Indie Games Accelerator 2018, IMGA SEA nominee; Memory Rewind on Steam and Switch (2026)
Next: Engine confirmation; publisher carve-outs on two titles
Google Play
Age of Vengeance
3D open-world hack-and-slash RPG
Ropstam Games Inc.
Ontario, Canada · Islamabad dev centre
Unity · C#
Android · iOS
Self-published under the studio's own store accounts; full git history (seller statement)11 own titles on Google Play and 11 on the App Store
Next: Repo diff across the title family
Google Play
Dino Clash · Wildlife Hunter · CosmicDancer
3D hunting and action titles from the same studio
Ropstam Games Inc.
Ontario, Canada
Unity · C#
Android · iOS
Same terms as above; up to 11 titles availableLive on both stores
Next: Repo diff
App Store
Battle Legends
Multiplayer battle game, fully server-authoritative with client-side prediction and lag compensation (studio engineering blog)
Hammerplay Studios
Chennai, India · 15 staff, est. 2014
Cocos
Web · Android
Studio-owned; ~20 to 25 distinct games in the catalogue across Web, Android and KaiOSExternally rated 8.5 to 9.1 on CrazyGames
Next: Title selection; exclusivity terms
Google Play

Early discussion

Seller is open, but scope or terms are still being defined. Included so you can steer which of these we prioritise.

CodebaseStudio / developerEngine · platformCode and historyVerified so far · next stepEvidence
Sortello
Colour-sorting puzzle, 25 levels
LINAD Games (Daniil Vnukov)
Ukraine
Unreal Engine 5.6 · C++
Android
~3,850 lines of C++ across 23 files plus 13 Blueprints; repo ~76 MB; short git history (seller disclosed)Self-published under the developer's own account
Next: Terms
Google Play
AI Mansion
First-person escape room
DDoVerse (Seongsu Lee)
Seoul, South Korea
Unreal Engine 5 · Blueprint + C++
PC
~80% Blueprint, 20% C++; developer offers a Blueprint-to-C++ port as commissioned work (fresh C++ with commit history)Developer shipped VirtualBuster (Steam VR) with a studio
Next: Sole-ownership confirmation
demo video
Godly Survivors
Survivors-like roguelite, 16 languages, controller and Steam Cloud support
Rengi (solo developer)
Europe
Unity · C#
PC (Steam Early Access)
Self-published solo project; full git history (seller statement)Steam Early Access since Jan 2025
Next: Third-party art inventory; identity check
Steam
My Cafe Shop and the GameiCreate families
2D casual: cooking, merge, hidden-object and kids families built on 5 to 8 shared engines
GameiCreate group (GameiMake, GameSticky, GAMEANNIE)
India · ~50 staff
Unity (seller statement)
Android
~80 live listings; older GameiMake and two delisted archives are the candidate codeMy Cafe Shop 10M+ installs; six more titles at 1M+
Next: Per-engine code diff and size report (requested from seller)
Google Play
Karinderya ni Mark + six older titles
2D pixel-art restaurant sim; own code, art and music
Mark The Panda
Philippines
Godot
Android · itch.io
Full source and one-year devlog history; non-exclusive on the flagship, buyout on older titles10K+ installs; 4.7 rating on itch.io; engine confirmed by itch metadata
Next: Terms
itch.io
Fight For India
Action game
Boss Rush Games
India
Unity · C#
Android
Two Unity titles offered with build and contributor history10K+ installs
Next: Code-only licence scope
Google Play
Gamecrio Studios archive list
Studio is compiling a list of older projects it can license
Gamecrio Studios
Gujarat, India · ~35 to 50 staff
Various
Mobile · Web
List pendingAgency; ownership column required before selection
Next: List
studio site

How a licensed codebase becomes tasks

Each task ships as a container with the repo at a fixed starting commit, a natural-language instruction, a hidden reference change and an automated verifier. We prove fail-before and pass-after, then measure a frontier agent on it before it enters a batch.

01 / SOURCE

License and audit

Private source, build instructions and development history from the owning studio. Ownership, third-party assets and permitted use are confirmed before anything is delivered.

02 / TASKS

Mine and author

Real features, bugs and refactors from the project's history and backlog become tasks with starting states and hidden solutions, from a few files to multi-system changes.

03 / VERIFY

Deterministic checks

Engine test suites, scripted headless play-throughs, replay equivalence and rendered-frame comparisons, run in Docker with no network, scored 0/1 or graded.

Task taxonomy and verifier design

The task types we build inside game projects and how each is checked. We can bias the mix toward whichever types matter most to you.

Task typeWhat the agent has to doHow it is verified
Feature implementationAdd a mechanic, ability, UI flow or game mode to an existing project.Engine test suites (Unity Test Framework, Unreal Automation), scripted headless play-through asserting game state, rendered-frame diff for visual features.
Bug fix from a reportReproduce and fix a logged defect: physics, save/load, networking, input.Regression test written from the repro must pass after the change while the existing suite stays green.
Refactor and systems workRestructure a subsystem (inventory, state machine, netcode layer) without changing behaviour.Golden behavioural tests before and after, API contract checks, replay determinism on recorded inputs.
Porting a mechanicMove a mechanic between projects or platforms (mobile to PC, 2D to 3D controls).Shared test spec executed in both projects; input-replay equivalence.
PerformanceHit a frame-time or memory budget on a target scene and device profile.Automated profiler capture on a fixed scene; pass or fail on budget with variance bounds.
Content and 3D pipelineImport and optimise assets, materials, LODs, animation retargeting.Mesh and texture budget checks, import-settings lints, screenshot similarity to reference on a fixed camera.
Shader and renderingImplement or fix a visual effect or rendering feature.Rendered-frame comparison against reference at fixed seeds and cameras, with perceptual tolerance.
Multiplayer and netcodeAdd or fix replicated state, lag compensation, matchmaking flows.Deterministic multi-client simulation with scripted clients asserting synchronised state.

Wider catalog

Beyond the verified pipeline we hold a research catalog of 389 games from developers and studios who replied positively to our outreach or applied to our paid-work programme, 404 of them with public evidence in the interactive showcase. The CSVs carry a pipeline-status column so you can see which studios have been through diligence and which have not.

Interested shortlist CSV (404 rows)All games CSV (389 rows)Art and 3D CSV (15 rows)Studio coverage CSVInteractive showcaseFull lists
How to read this page. Codebase figures are seller-stated until the repo audit in "next step" is complete. A store listing confirms a game exists and who publishes it, not the state of its source. No repository has been delivered yet; the first deliveries are gated on the single diligence item listed per row.